[SPOILERS FOR HALO 3]
This is the biggest change for the Scarab, as the Scarab in Halo 3 seems to either be upgraded or a modified version as its body is a different shape with it being more bulbous at the end, seems wider but its body is not as tall as the Scarab's, it mounts a smaller plasma beam that seems weaker and a second one on its rear and it legs are vulnerable to heavy weapons fire. Also, in the battle outside the Citadel, both Scarabs exhibit the ability to fall or jump a great height with the use of large boosters mounted on the underside.
The flaps on the plasma beam are gone and replaced by two stationary plates. Its beam seems different as well, going from a weapon similar to the Hunters' Fuel Rod Cannon to a more beam-like weapon with lightning effects (similar to the weapon used to destroy the surface of Earth on the Halo 3 E3 trailer) though this may be simply a new and shinier effect. Instead of a pair of plasma cannons it now sports a turreted scarab gun mounted on its spine. A likely conjecture is that this version of the Scarab is intended to be a weapon. Its color is changed to a shade purple, like other Covenant war-ready vehicles, and it is better-defended, having more weapons. It has been speculated that Scarabs of Halo 2 were not weapons, but digging tools that happened to be very effective (though uniquely vulnerable) weapons; further, while they were maneuverable, they were still prone to accident (as seen on Turf).
Differences aside, it still has many similarities to the old Scarab. It seems to have an entrance, and the "head" offers a large deck-like area, though it lacks in protection against falling. It also appears to have two side decks (equipped with guards), possibly for manning weapons such as mountable plasma cannons, to position snipers, or put heavy weapons such as fuel rod cannons. It also features a small wrap around from each side "deck" around the back, giving it a small "back deck" (which may have a second entrance into the interior). It also features an "upper deck"(with guard walls) area near the main cannon, which may or may not be too steep to be accessed from the lower decks by just walking up the entrance door sides, but it looks to have two side entrances/exits onto its top, possibly accessed from the inside. Inside there are no visible controls, but a pulsing mass that must be destroyed to down the Scarab. It is covered by an energy shield of sorts, but when the shield is gone it looks like a multitude of worms or fibers, suggesting it may be controlled by a organism of some kind, maybe a form of Hunter. When shot, it bleeds a blood like substance the same color and form of as Lekgolo worms. This could explain why although there appears to be a control station on the lower level, no crew are needed to man it in times of battle. Of course it could be controlled by an AI, but seeing as Lekgolo worms could be formed to any shape by the container, a Scarab controlled by a Lekgolo mind makes good sense.
Bungie has also stated in the September issue of EGM, that the Scarab will use an unscripted game AI (not to be confused with story A.I.s like Cortana) to create a more dynamic battle with it as it will roam across the battlefield of its own accord and attack targets in its path. This way it will no longer require a relatively easy boarding action every time but a tactical approach.
This is the scarab from HALO 3. I would love to pilot it. But pity it cannot be piloted. It is extremely powerful, and it is what I like to use against the covenant!
There are still more interviews and character profiles coming on, but I have only managed to secure a few interviews with the F.S.O.F. members under the Republic's strict military protocols and actions. There are still many others. I will be uploading more in the near future, after finishing my assignments and projects.
Please read and comment on it. More to come...
I will be uploading some more covers of my favourite computer games and comic characters...so keep an eye out for them!
HALO BY BUNGIE.
PICTURE FROM HALOPEDIA.